FANDOM


Below is the list of all city buildings in Sid Meier's Civilization IV.

The icon after the building represents the game version, when that building was introduced. C4w means Sid Meier's Civilization IV – Warlords and C4bts means Sid Meier's Civilization IV – Beyond the Sword. Where no icon is displayed, that building comes from the base game.

Every information comes from the latest patches: Civ4 1.74, C4w 2.13 and C4bts 3.19.

IconBuildingHammer[1]PrerequisitesEffects
IcoAcademy2.pngAcademy
can only be built by Great Scientist
1+50% Beaker, +4 Culture
IcoAirport.pngAirport250Flight+1 Unhealthiness
+1 Trade Route, +3 XP for new Air Units
+4 Air Unit capacity, can airlift 1 Land Unit per turn
IcoApothecary.pngApothecary
Persian unique (Grocer)
150Guilds
Currency
+2 Health, +25% Money
+1 Health from Banana, Spices, Sugar, Wine
can turn 2 Citizens into Merchant
IcoAqueduct.pngAqueduct100Mathematics
Masonry
+2 Health
IcoAssembly Plant.pngAssembly Plant
German unique (Factory)
(introduced in C4w)
250
67% with Coal
Assembly Line+25% Hammer (+50% with Power)
+1 Unhealthiness, +2 Unhealthiness from Coal, Oil
can turn 4 Citizens into Engineer
IcoBall Court.pngBall Court
Maya unique (Colosseum)
(introduced in C4bts)
80Construction+3 Happiness
+1 Happiness per 20% Culture rate
IcoBank.pngBank200Banking+50% Money
IcoBaray.pngBaray
Khmer unique (Aqueduct)
(introduced in C4bts)
100Mathematics
Masonry
+1 Bread
+2 Health
IcoBarracks.pngBarracks50+3 XP for new Land Units
+2 Happiness with Nationhood
IcoBomb Shelters.pngBomb Shelters100Electricity
The Manhattan Project
–50% damage from Tactical Nuke and ICBM
IcoBroadcast Tower.pngBroadcast Tower175Mass Media+50% Culture, +1 Happiness per 10% Culture rate, +1 Happiness from
Hit Musicals, Hit Singles, Hit Movies, +1 Happiness with
Charismatic trait, can turn 2 Citizens into Artist
IconBuildingHammer[1]PrerequisitesEffects
IcoBuddhist Monastery.pngBuddhist Monastery60Meditation
Buddhism
obsolete with Scientific Method
+10% Beaker, +2 Culture
IcoBuddhist Stupa.pngBuddhist Stupa300
50% with Copper
Music
Buddhism
Buddhist Temple (2)[2]
+50% Culture, +1 Happiness with Incense
+2 Happiness with Buddhism as a State Religion
can turn 2 Citizens into Priest
IcoBuddhist Temple.pngBuddhist Temple80Priesthood
Buddhism
+1 Culture
+1 Happiness
can turn 1 Citizen into Priest
IcoBunker.pngBunker100Electricity–50% damage from Air Units
IcoCastle.pngCastle100
50% with Stone
Engineering
Walls
obsolete with Economics (except defense)
+1 Culture, +25% Espionage, +1 Trade Route
+50% defense (except Gunpowder Units)
–25% damage from bombard. (except Gunpowder Units)
IcoChristian Cathedral.pngChristian Cathedral300
50% with Stone
Music
Christianity
Christian Temple (2)[2]
+50% Culture, +1 Happiness with Incense
+2 Happiness with Christianity as a State Religion
can turn 2 Citizens into Priest
IcoChristian Monastery.pngChristian Monastery60Meditation
Christianity
obsolete with Scientific Method
+10% Beaker, +2 Culture
IcoChristian Temple.pngChristian Temple80Priesthood
Christianity
+1 Culture
+1 Happiness
can turn 1 Citizen into Priest
IcoCitadel.pngCitadel
Spanish unique (Castle)
(introduced in C4w)
100
50% with Stone
Engineering
Walls
obsolete with Economics (except defense)
+1 Culture, +25% Espionage, +1 Trade Route, +50% defense
(except Gunpowder Units), –25% damage from bombard.
(except Gunpowder Units), +5 XP for new Siege Weapons
IcoCoal Plant.pngCoal Plant150Assembly Line
Factory
provides Power with Coal (+2 Unhealthiness)
IcoColosseum.pngColosseum80Construction+1 Happiness
+1 Happiness per 20% Culture rate
IconBuildingHammer[1]PrerequisitesEffects
IcoConfucian Academy.pngConfucian Academy300
50% with Copper
Music
Confucianism
Confucian Temple (2)[2]
+50% Culture, +1 Happiness with Incense
+2 Happiness with Confucianism as a State Religion
can turn 2 Citizens into Priest
IcoConfucian Monastery.pngConfucian Monastery60Meditation
Confucianism
obsolete with Scientific Method
+10% Beaker, +2 Culture
IcoConfucian Temple.pngConfucian Temple80Priesthood
Confucianism
+1 Culture
+1 Happiness
can turn 1 Citizen into Priest

  1. ^ 1,0 1,1 1,2 Assumes Normal Game Speed. Factors for other conditions are: Quick ×0.67, Epic ×1.50, Marathon ×3.00 (!)
    Example: Stable on Epic will cost 90 hammers instead of 60
  2. ^ 2,0 2,1 2,2 Assumes Duel and Tiny Map Sizes. Factors for other conditions are: Small ×1.25, Standard ×1.50, Large ×1.75, Huge ×2.00
    Example: Confucian Academy requires 3 Confucian Temples on Standard instead of 2