Below is the list of all city buildings in Sid Meier's Civilization IV.
The icon after the building represents the game version, when that building was introduced. means Sid Meier's Civilization IV – Warlords and means Sid Meier's Civilization IV – Beyond the Sword. Where no icon is displayed, that building comes from the base game.
Every information comes from the latest patches: 1.74, 2.13 and 3.19.
Icon | Building | [1] | Prerequisites | Effects |
---|---|---|---|---|
Academy can only be built by Great Scientist |
1 | – | +50% , +4 | |
Airport | 250 | Flight | +1 +1 Trade Route, +3 XP for new Air Units +4 Air Unit capacity, can airlift 1 Land Unit per turn | |
Apothecary Persian unique (Grocer) |
150 | Guilds Currency |
+2 , +25% +1 from Banana, Spices, Sugar, Wine can turn 2 Citizens into Merchant | |
Aqueduct | 100 | Mathematics Masonry |
+2 | |
Assembly Plant German unique (Factory) (introduced in ) |
250 67% with Coal |
Assembly Line | +25% (+50% with ) +1 , +2 from Coal, Oil can turn 4 Citizens into Engineer | |
Ball Court Maya unique (Colosseum) (introduced in ) |
80 | Construction | +3 +1 per 20% rate | |
Bank | 200 | Banking | +50% | |
Baray Khmer unique (Aqueduct) (introduced in ) |
100 | Mathematics Masonry |
+1 +2 | |
Barracks | 50 | – | +3 XP for new Land Units +2 with Nationhood | |
Bomb Shelters | 100 | Electricity The Manhattan Project |
–50% damage from Tactical Nuke and ICBM | |
Broadcast Tower | 175 | Mass Media | +50% , +1 per 10% rate, +1 from Hit Musicals, Hit Singles, Hit Movies, +1 with Charismatic trait, can turn 2 Citizens into Artist | |
Icon | Building | [1] | Prerequisites | Effects |
Buddhist Monastery | 60 | Meditation Buddhism obsolete with Scientific Method |
+10% , +2 | |
Buddhist Stupa | 300 50% with Copper |
Music Buddhism Buddhist Temple (2)[2] |
+50% , +1 with Incense +2 with as a State can turn 2 Citizens into Priest | |
Buddhist Temple | 80 | Priesthood Buddhism |
+1 +1 can turn 1 Citizen into Priest | |
Bunker | 100 | Electricity | –50% damage from Air Units | |
Castle | 100 50% with Stone |
Engineering Walls obsolete with Economics (except defense) |
+1 , +25% , +1 Trade Route +50% defense (except Gunpowder Units) –25% damage from bombard. (except Gunpowder Units) | |
Christian Cathedral | 300 50% with Stone |
Music Christianity Christian Temple (2)[2] |
+50% , +1 with Incense +2 with as a State can turn 2 Citizens into Priest | |
Christian Monastery | 60 | Meditation Christianity obsolete with Scientific Method |
+10% , +2 | |
Christian Temple | 80 | Priesthood Christianity |
+1 +1 can turn 1 Citizen into Priest | |
Citadel Spanish unique (Castle) (introduced in ) |
100 50% with Stone |
Engineering Walls obsolete with Economics (except defense) |
+1 , +25% , +1 Trade Route, +50% defense (except Gunpowder Units), –25% damage from bombard. (except Gunpowder Units), +5 XP for new Siege Weapons | |
Coal Plant | 150 | Assembly Line Factory |
provides with Coal (+2 ) | |
Colosseum | 80 | Construction | +1 +1 per 20% rate | |
Icon | Building | [1] | Prerequisites | Effects |
Confucian Academy | 300 50% with Copper |
Music Confucianism Confucian Temple (2)[2] |
+50% , +1 with Incense +2 with as a State can turn 2 Citizens into Priest | |
Confucian Monastery | 60 | Meditation Confucianism obsolete with Scientific Method |
+10% , +2 | |
Confucian Temple | 80 | Priesthood Confucianism |
+1 +1 can turn 1 Citizen into Priest |
- ↑ 1,0 1,1 1,2 Assumes Normal Game Speed. Factors for other conditions are: Quick ×0.67, Epic ×1.50, Marathon ×3.00 (!)
Example: Stable on Epic will cost 90 hammers instead of 60 - ↑ 2,0 2,1 2,2 Assumes Duel and Tiny Map Sizes. Factors for other conditions are: Small ×1.25, Standard ×1.50, Large ×1.75, Huge ×2.00
Example: Confucian Academy requires 3 Confucian Temples on Standard instead of 2