Introduced in Civ4
Cost[1]100 Hammer
Culture+1 Culture
Special Abilities
  • 50% Defense (Except vs. Gunpowder-based Units)

Requires Walls

  • Double Production Speed with Stone
  • +1 Trade Routes (only in C4w and C4bts)
  • -25% Damage to Defenses from Bombardment
    (Except vs. Gunpowder-based Units) (only in C4w and C4bts)

Obsolete with Economics (Except defensive bonus) (only in C4w and C4bts)

  • Double production speed for Protective leaders[2]

Replaced by Citadel[2]

  • +25% Espionage (only in C4bts)



"Castles served many functions in medieval Europe; not only were they formidable defensive positions, but they served as administrative and judicial centers and as the seat of a lord's power. Since food and supplies could be stockpiled at castles, they exerted strong influence over very large surrounding territories. Secular lords were not the only ones to build castles; religious officials often did so as well, to provide themselves with stronger power bases. Early castles were usually little more than wooden stockades constructed on dirt mounds and perhaps surrounded by a shallow trench; by the time of the reign of Edward the Confessor in 13th century England, castle-building had become a much more elaborate affair, with hundreds of laborers and specialists constructing huge stone fortresses with intricate defenses in carefully selected geographic locations. After gunpowder brought cannons into widespread use, castles failed to provide the same protection from attack, and later rulers built palaces more along aesthetic than defensive lines."


"Castles increase your city's defenses aganst pre-gunpowder units and generate a small amount of culture. Build them in cities near enemy civilizations."


In the city screen press the following icon to start Castle construction:

Game versionButton

See also


  1. Cost depends on Game Speed. Quick: 67 Hammer, Epic: 150 Hammer, Marathon: 300 Hammer.
  2. ^ 2,0 2,1 This special ability affects only in C4w and C4bts and appears only in C4bts.